Date: Tuesday, February 26, 2013. 06:00 PM.
Location: 101 CERAS Learning Hall 520 Galvez Mall, Stanford, CA
Play has always been central to human learning. In the digital era the potential for learning through games and for tapping the powers of engagement that well-designed games have often fostered has drawn ever more scholarly, practitioner, and business interest. This forum will consider the opportunities and challenges of gaming to learn in education’s digital future. As part of our engagement with this theme we will host a public forum featuring: Malcolm Bauer, Managing Senior Scientist, Educational Testing Service; Director of Assessment at GlassLab Games James Gee, Professor of Literacy Studies at Arizona State University Dan Schwartz, LIFE Faculty Leadership Team; Professor, Stanford University Constance Steinkuehler, Co-Director, Games+Learning+Society; Associate Professor, Wisconsin Institute for Discovery University of Wisconsin-Madison Reception 5-6 p.m., forum 6-7:30 p.m.
Location: 101 CERAS Learning Hall 520 Galvez Mall, Stanford, CA
Play has always been central to human learning. In the digital era the potential for learning through games and for tapping the powers of engagement that well-designed games have often fostered has drawn ever more scholarly, practitioner, and business interest. This forum will consider the opportunities and challenges of gaming to learn in education’s digital future. As part of our engagement with this theme we will host a public forum featuring: Malcolm Bauer, Managing Senior Scientist, Educational Testing Service; Director of Assessment at GlassLab Games James Gee, Professor of Literacy Studies at Arizona State University Dan Schwartz, LIFE Faculty Leadership Team; Professor, Stanford University Constance Steinkuehler, Co-Director, Games+Learning+Society; Associate Professor, Wisconsin Institute for Discovery University of Wisconsin-Madison Reception 5-6 p.m., forum 6-7:30 p.m.